Blood Suckers 2 is the gothic sequel from NetEnt that takes the cult vampire-themed series into a darker, more cinematic chapter. The five-reel, three-row layout runs across 25 fixed paylines and follows the vampiress Amilia as she enters the castle in search of her ancestors' Hidden Treasure. The release date is 11 October 2017, and the slot has remained a long-standing pick for players who like a high RTP with medium volatility.
The math profile is friendly for everyday sessions: RTP of 96.94%, medium variance and a hit frequency of 41.00%. Stakes start at R1 per spin, and the maximum payout is capped at 1,200× the bet. Two Random Features, a Free Spins round and a pick-style Bonus Game keep the gameplay layered without overcomplicating the core flow.
Theme and visual presentation
The setting is a moonlit vampire castle, with red roses, candles and a sprawling crypt as the backdrop. Amilia, a crossbow-wielding vampire huntress, stands to the left of the reels and animates between spins, firing bolts during the Random Features. The premium symbols are four vampire portraits inside engraved medallions, while the low pays are stylised gem-cut suits — hearts, spades, clubs and diamonds. The soundtrack leans heavy on choir vocals and orchestral strings, matching the gothic tone without becoming intrusive during longer sessions.
Reels, paylines and betting
The grid is a classic 5 reels × 3 rows with 25 fixed paylines, all paying left to right starting from the leftmost reel. Only the highest win per line is paid. The total bet is built from two adjustable parameters: bet level (1–10) and coin value, which together set the cost per spin. At R1 per spin, all coin payouts shown in the paytable apply at bet level 1, so larger bet levels scale wins proportionally.
The full payline map covers the standard horizontals, V-shapes, zig-zags and corner patterns common to NetEnt's classic engine. Knowing the line shapes is mostly useful for understanding why a near-miss happened on a specific row.
Symbols and paytable
The paytable splits into three tiers: Wild and Scatter at the top, four vampire portraits as medium pays, and four gem suits as low pays. The red-coated Vampire Lord is the highest-paying medium symbol at 500 coins for five of a kind. All values below are coin payouts at bet level 1.
| Symbol | 5 of a kind | 4 of a kind | 3 of a kind | 2 of a kind |
|---|---|---|---|---|
| Wild | 10,000 | 2,000 | 200 | 5 |
| Scatter | 2,500 | 625 | 100 | 50 |
| Vampire Lord (red) | 500 | 150 | 50 | — |
| Blonde Vampire | 200 | 75 | 20 | — |
| Grey Vampire | 200 | 75 | 10 | — |
| Blue Vampiress | 200 | 75 | 10 | — |
| Heart | 150 | 50 | 5 | — |
| Spade (orange) | 150 | 50 | 5 | — |
| Club (green) | 100 | 25 | 2 | — |
| Diamond (purple) | 100 | 25 | 2 | — |
The Wild symbol is by far the most rewarding combination on the reels, paying twenty times more for five-of-a-kind than the top medium symbol. Scatter wins are paid in addition to any line wins and are multiplied by the bet level rather than the line bet, which makes them feel separate from regular line hits.
Random Features: Scatter Shot and Bonus Shot
Two Random Features can trigger on any spin in the main game and add a meaningful layer of variance on top of the base hit rate.
The Scatter Shot Feature activates when two Scatter symbols land on the reels. Amilia fires a bolt and adds a third Scatter, which awards 10 Blood Rose Free Spins. On top of that, all medium-win symbols on the reels pay out instant coin wins ranging from 10× to 100× the bet level.
The Bonus Shot Feature drops an extra overlay Bonus symbol onto reel 1, 2 or 3, increasing the chance of triggering the Hidden Treasure Bonus Game. Both Random Features stack with any line wins from the same spin.
Blood Rose Free Spins
Three or more Scatter symbols anywhere on the reels in the main game trigger 10 Blood Rose Free Spins. During the round, all bet line wins and Scatter wins are multiplied by ×3, which is the single biggest source of large hits in the slot. Three or more Scatters appearing during the bonus retrigger another 10 free spins, and there is no published cap on retriggers.
Free spins always run at the same bet level and coin value as the spin that triggered them. Players who want to test the round structure without risk can usually find a Blood Suckers 2 demo at most casinos that carry NetEnt's catalogue.
Hidden Treasure Bonus Game
This is the second-screen pick-and-click round and the most narrative part of the game. It activates when 3 or more Bonus symbols land on consecutive reels starting from the leftmost reel. Triggering with 4 Bonus symbols doubles all coin wins inside the round; triggering with 5 Bonus symbols triples them.
The player picks coffins and chests to reveal coin wins, a Key symbol, a Scatter symbol, or the Demon. Revealing the Key advances to the next level. Revealing the Key on the final level awards the Great Treasure Win of 1,000 coins multiplied by the bet level. Collecting three Scatters across the bonus activates 10 Blood Rose Free Spins on top of any coin wins. Revealing the Demon ends the round.
How to play and where to try Blood Suckers 2 demo
Gameplay is straightforward. Adjust the bet level and coin value, press the central spin button, or use «Auto Play» for a set number of automatic rounds. «Max Bet» jumps to the highest configured stake. The «i» icon in the bottom-left corner opens the paytable and rules. Most operators offering NetEnt content also provide a Blood Suckers 2 demo with virtual coins, which is a sensible way to learn the trigger conditions of both Random Features before betting real money.
Payout Mechanics and Math Profile
Blood Suckers 2 is a small-grid, fixed-payline slot, and almost all of its math behaviour comes from how the 25 lines interact with the symbol pool and the two trigger paths. The grid is just 15 visible symbol positions, which is extremely compact. With a 41.00% hit frequency, roughly four out of every ten spins return some win — a typical pattern for a medium-volatility classic where small-pay clubs and diamonds (paying 2 coins for 3 of a kind) carry most of the base-game hits.
The single most important payout driver is the Wild symbol acting as both a substitute and a top-paying combination. Five Wilds on a line pay 10,000 coins versus 500 coins for the highest medium symbol — a 20× premium. Because Wilds substitute for everything except Scatter and Bonus, the same Wild stack does double duty: it completes mid-pay vampire lines and forms its own top-tier combination. A large share of the line-pay RTP is therefore concentrated in spins where Wilds appear on multiple reels.
The two trigger paths are structurally asymmetric. Free Spins need 3+ Scatters anywhere on the 5×3 grid, so any reel position counts. The Hidden Treasure Bonus needs 3+ Bonus symbols on consecutive reels starting from reel 1 — a much narrower geometric condition that places nearly all of the bonus-trigger probability weight on reels 1, 2 and 3. The Bonus Shot Random Feature exists precisely to compensate for that constraint by injecting an overlay Bonus onto those exact reels.
The Free Spins round itself is a flat ×3 multiplier on all line and Scatter wins with retriggers. There is no escalating multiplier or expanding mechanic, so the bonus value is essentially the base-game expectation multiplied by three, plus retrigger expectancy. This is why the published max win sits at a moderate 1,200× — the slot trades extreme top-end variance for a high RTP and a generous hit rate.
| Metric | Structural Value | Mathematical Impact |
|---|---|---|
| Grid density | 15 positions, 25 fixed lines | High line-per-position ratio means symbol clusters often hit several lines at once, smoothing variance |
| Wild apex multiple (Custom) | 10,000 / 500 = 20× | Concentrates a disproportionate share of line-pay RTP into multi-Wild outcomes |
| Bonus trigger reel span (Custom) | Reels 1–3 only, consecutive | Narrows geometric probability versus anywhere-Scatter triggers; Bonus Shot is the structural counterweight |
| Free Spins multiplier | Flat ×3, retriggerable | Linear scaling of base-game EV, no compounding — explains the moderate 1,200× cap |